As you'll learn later, light entities are crucial in making a map look good. Without proper lighting, even a map with great architecture and texturing would appear badly. Even the simplest map needs at least one light entity. Otherwise, the map would be compiled into a full-bright map (because the compiler would rather have brightness everywhere rather than complete darkness). Full-bright is a four-lettered word in the mapping community.
Don't make the mistake of making a full-bright map!
So, let's select the Entity Tool on the left side (just above the Block Tool).
 Entity Tool |
Then, choose the light entity from the entity selection list on the right side of the screen. We'll leave the default setting for simplicity sake.
 Selecting the light entity |
Click somewhere inside your box on the top (x/y) view of your map. Then adjust the position of the light entity along the z-axis until it falls inside the box you've created. Make sure that the light is actually inside the three-dimensional box. This is very important. Otherwise, you'll turn out a full-bright map.
 Position the light entity inside your hollow box |
After the light entity is positioned as above, press
Enter to finalize its position. A small red dot with an X in it should appear inside your box.