Forums  ·  Maps  ·  Files  ·  Steam Skins  ·  Tutorials  ·  Tools  ·  Faqs  ·  Search  ·  Submit Content join cs planet 
Counter-Strike
News Steam Client Update Released read/post comments comments(0)
Steam Client * Improved cache defragmenter to both defragment at the OS level and internal read more ..
Forgot Password?
Broadbandreports
Broadbandreports.com Monitor · Tools · Tweaks
  Advanced Lighting Techniques Online: 1047726 726 requests per minute
Browse all
de · cs · as
fy · he · ka Wad files
  Search  Maps  Files  Skins  Forums  »   Need help? try search  
Tutorial Index
Options
print Print tutorial
email Send to friend

Want to publish a tutorial?
Contact us.

Next: Page 2
Special Indoor Lighting Effects

Tutorials
Mapping » Lighting

Advanced Lighting Techniques

Introducing the Lightmap (Page 1 of 3) by satchmo · December 8th, 2005 · 21098 views
This topic explains how lighting interacts with the textured surfaces in the map. A lightmap controls the density of the shadows. In another word, it's a way the mapper adjusts how "sharp" the shadows appears on the surface of the architecture.

If you're a careful observer in real-life, you'll notice that the edges of the shadow from objects that are far away from the ground are blurred. Whereas the edges of the shadow cast by something relatively close to the ground appears sharp. We're not going to go into quantum mechanics and the properties of photons, but pay attention to the shadows around you, and you should be able to see what I am talking about.

The Source engine is superb enough to take this property of photon into consideration. It allows the mapper to control the sharpness of the shadow, or as true mappers call it, the density of the lightmap.

Adjusting the Lightmap



Sponsored by Broadbandreports.com | Tournament.com Sunday, 20-Jul. 12:45:14 · feedback
© 2001-2006
Terms of Use - Privacy Policy. Use of this site signifies your agreement.
Not registered? Sign up