Fine-tuning Outdoor Lights
Setting light_environment Angle to Correspond to Sky Texture
An outdoor area in your map has a dramatic effect on aesthetics and ambiance, but it takes a few compiles to get it right. First, we need to save and compile the map to figure out which direction is East relative to our architecture.
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You'll notice that even though we do have a spectacular sky, something doesn't look quite right. That's because there is no sunlight coming from the sky texture. We don't have a light_environment entity in our map yet. Ignore that inconsistency for now and walk around in the map a bit. You'll notice that the sky toward *** is brighter, which means that's where the sun is setting. Remember the direction, because when we return to Hammer, we need to make our light_environment setting correspond to that.
Once we have our firstmap opened up again in Hammer,
Adjusting Ambient Light