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Day of Defeat

Day of Defeat: Source Update

Posted by Sebastian · 08/18/06 @3:17 pm · Day of Defeat · add comment
A fairly large update has been released for Day of Defeat and SourceTV. This update contains enhancements and bugs fixes for both DOD: Source and SourceTV. Restart Steam for the updates.
  • Day of Defeat: Source
  • Improved hitbox detection for player body parts that extend outside of the bounding box
  • Fixed players being able to capture areas from farther away than intended
  • Fixed an exploit where player could plant the bomb and switch teams, causing the bomb to explode and give the point ownership to the wrong team
  • Fixed bell sound playing on knife impacts
  • Fixed players switching to the tnt view model if they picked it up while a smoke grenade was deployed
  • Fixed several map exploits
  • Fixed minimap cap areas showing the number of players present even if those players were on the owning team
  • Fixed a case where user could crash the server with a client command
  • Fixed a case where dod_Jagd would not respond to mp_timelimit changelevels
  • Fixed an exploit that could be used to throw grenades farther than intended
  • Fixed logging events kill_planter and kill_defuser showing incorrect data
  • Fixed several cvars not being saved in the config ( death effects options, hud_centerid )
  • Fixed animation issue where player would not have an animation if they expended all ammo
  • Fixed issue where a player would be stuck on spawn if they were defusing when the round restarted
  • Source Engine
  • Fixed jittery animations while recording a demo file

    SourceTV
  • Added a convar "tv_transmitall" to transmit all entities (like HLTV)
  • Fixed console messages forwarding for rcon
  • Fixed spectator client crash during round restart
  • Fixed flicking decal and smoke effects
  • Fixed connection retry command
  • Fixed recording and broadcasting player voices. "tv_relayvoice 0" turns it off now
  • Fixed missing entities due to wrong PVS culling

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list Large Day Of Defeat: Source Update Released!
Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Allied Garand is now more accurate Allied 30cal machine gun is now more accurate Made the garand sight ring larger when in iron sights. Moved Axis k98 rifle iron sight model away from the player slightly. View model no longer sways in iron sight mode Decreased the recoil on the Allied Garand when in iron sights. Fixed bug where Allied

list Day of Defeat: Source Update
A trivial tiny update for DOD: Source has been released, Lets not get too excited! Day of Defeat: Source Updated gameinfo.txt to support the Source SDK Restart your Steam client for this update.

list DOD: Source and Source Engine Updates
New updates for Day of Defeat: Source and the Source engine have been released. The update contains a pretty lengthy changelog which has numerous fixes and additions for DOD: Source. Restart Steam for the updates. Source Engine cl_predict is now treated as a cheat Disallow the '%' character in names and the '#' character when at the start of a name Removed debug cvar snd_mixvol Day of Defeat Source Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%,


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