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Valve SDK

Source SDK Finally Fixed!

Posted by satchmo · 08/11/06 @11:15 pm · Valve SDK · 4 comments
After Valve updated the SDK for Episode One content, many functions of the SDK stopped working. Hopefully this update fixed all the problems:
  • Source SDK
  • Fixed compilation issues for Linux dedicated server in SDK
  • Removed 3D Lighting Preview menu choice from Hammer
  • Fixed SDK Launcher bugs when performing outdated MOD check
  • SDK Wizard now creates 'maps' directory underneath the new mod directory. This prevents a map compilation error
  • The 'cs_milita.vmf' distributed with was loading in a bad state if the grid is set to be displayed at startup. New version has grid off

Related Stories..
list Source SDK Update
Updates to the Source SDK have been released. Those that have the SDK installed should restart Steam to get the updates. Source SDK The Source SDK was updated today to fix tool problems for some games and mods. We are sorry for the disruption to your work that the SDK issues may have caused for the past week. Thanks very much for your patience.

list Source SDK Hammer update
An update for Source SDK Hammer editor has been released. Restart the Steam client to get your SDK updated. Fixed bug in which the model browser can become unresponsive Game overlay no longer attaches to Hammer which fixes incorrect 3D camera position bugs Google Sketchup to Hammer exporter now ships in the Source SDK

list Source SDK Updated
Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include: New Features Visual Studio 2005 Support for SDK Code Spectate Mode Added to Half-Life 2: Deathmatch Bug Fixes Faceposer Crashes When When Trying to Extract or Add a .txt File Lag compensation added back into Half-Life 2: Deathmatch

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