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» · 2006-02-07 23:01:28 · · print
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cool map  how much you worked on it?
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» · 2006-02-08 05:58:19 · · print
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Well, I started this map in December of 2004, and the final version was released in August of 2005.
I spent a lot of time perfecting the gameplay and had tons of people playtesting it at the SnarkPit.
-- GamingParents.org :: a playground for grown-ups
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» · 2006-02-08 14:54:59 · · print
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HardRenaLine
(unregistered)
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hmm
hmm haven't played it yet... but looks strange in scaleing, (both in textures and in the room on one of the screenshots)
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» · 2006-02-21 20:28:38 · · print
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The ceiling of the basement in screenshot#2 was intentionally made lower than usual. I want the claustrophobic effect in that section of the map.
If you play the map, you'll realize that the ceiling in every other parts of the map is high.
-- GamingParents.org :: a playground for grown-ups
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» · 2006-02-22 02:04:33 · · print
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The map does not download
Damn.......
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Master P the D3VAST8R
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» · 2006-05-01 03:49:05 · · print
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True, the link is broken.
Try downloading it from here.
-- GamingParents.org :: a playground for grown-ups
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» · 2006-05-05 16:38:46 · · print
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Here is a comment from a fellow mapper who enjoyed this map:
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I love this map. I sat down and played v3 six months after first playing v2 six times over again, trying to find the best route to take for minimal player damage. I actually managed to play through it without quicksave on the hard setting. It's a different sort of gameplay that takes a bit of getting used to. But I loved it, and it has great replay value. It reminds me of FarCry, how there's a completely open area that you can move through at your will. I never found need to look at the walkthrough. The most satisfying gaming experience I've had in a while, no exagerration. Ace.
-- GamingParents.org :: a playground for grown-ups
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» · 2006-05-05 16:40:48 · · print
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» · 2006-06-29 23:15:39 · · print
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