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MauCer
Member

Joined Mar 2007

Engine error : unable to load authentication library, Exiting...
Engine error : unable to load authentication library, Exiting...

yup, thats what it says when i try my map.
help`?
to forum permalink 2007-04-24 12:40:14 Reply to this Print
MauCer
Member

Joined Mar 2007

Oh yea, this seems to happen with ever map i make.
to forum permalink 2007-04-25 11:25:17 Reply to this Print
MauCer
Member

Joined Mar 2007



edit: Sunday April 29th, @04:34PM

in response to MauCer
HELP STILL NEEDED

AND HERES MY COMPILE OF ONE MAP:
Valve Software - vbsp.exe (Aug 4 2006)
1 threads
materialPath: c:\program files\steam\steamapps\maucer\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\maucer\sourcesdk_content\cstrike\mapsr c\machine.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_physics (-88.28 -295.00 60.98) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (30751 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 146 texinfos to 134
Reduced 6 texdatas to 5 (149 bytes to 115)
Writing C:\Program Files\Steam\SteamApps\maucer\sourcesdk_content\cstrike\mapsr c\machine.bsp
2 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\maucer\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\maucer\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\maucer\sourcesdk_content\cstrike\mapsr c\machine"

Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam\steamapps\maucer\sourcesdk_content\cstrike\mapsr c\machine.bsp
reading c:\program files\steam\steamapps\maucer\sourcesdk_content\cstrike\mapsr c\machine.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\maucer\sourcesdk_content\cstrike\mapsr c\machine.prt


** Executing...
** Command: "c:\program files\steam\steamapps\maucer\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\maucer\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\maucer\sourcesdk_content\cstrike\mapsr c\machine"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\maucer\sourcesdk_content\cstrike\mapsr c\machine.bsp
No vis information, direct lighting only.
568 faces
28926 square feet [4165415.75 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 76/8192 912/98304 ( 0.9%)
brushsides 700/65536 5600/524288 ( 1.1%)
planes 562/65536 11240/1310720 ( 0.9%)
vertexes 740/65536 8880/786432 ( 1.1%)
nodes 380/65536 12160/2097152 ( 0.6%)
texinfos 134/12288 9648/884736 ( 1.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 568/65536 31808/3670016 ( 0.9%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 386/65536 21616/3670016 ( 0.6%)
leaves 383/65536 12256/2097152 ( 0.6%)
leaffaces 688/65536 1376/131072 ( 1.0%)
leafbrushes 121/65536 242/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4186/512000 16744/2048000 ( 0.8%)
edges 2246/256000 8984/1024000 ( 0.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 26/32768 260/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 459/65536 918/131072 ( 0.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 120224/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 1598/393216 ( 0.4%)
LDR leaf ambient 383/65536 9192/1572864 ( 0.6%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 20259/0 ( 0.0%)

Level flags = 0

Win32 Specific Data:
physics [variable] 30751/4194304 ( 0.7%)
==== Total Win32 BSP file data space used: 324942 bytes ====

Total triangle count: 1482
Writing c:\program files\steam\steamapps\maucer\sourcesdk_content\cstrike\mapsr c\machine.bsp
0 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\maucer\sourcesdk_content\cstrike\mapsr c\machine.bsp" "c:\program files\steam\steamapps\maucer\counter-strike source\cstrike\maps\machine.bsp"
to forum permalink 2007-04-29 06:44:44 Reply to this Print
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