I'm currently working on my first map and I've been trying to add my own textures. Last I looked I did not see a tutorial on how to actually create and utilize textures. I looked here:
http://www.snarkpit.net/editing.php...game=HL2&id=121.
I followed the directions carefully but everytime I try to run the VTEX.exe file using my texture MS-DOS gives me a message like this:
input file: c:/PROGRA~1/Valve/Steam/STEAMA~1/SAMURA~1/SOURCE~2/cstrike/CUSTOM~1/
CONTRO~1
Problem figuring out outputdir for c:/PROGRA~1/Valve/Steam/STEAMA~1/SAMURA~1/SOU
RCE~2/cstrike/CUSTOM~1/CONTRO~1
Hit a key to continue
Hitting a key does nothing besides close the window.
I think it has to do with the fact that that tutorial was not only made for HL2 but is also outdated.
I then tried to use my own .WAD files hoping that would work. I created the texture using CS2, saved it as a .tga, and, using Half-Life Tag Converter v1.04, turned it into a .wad file. it changed into a .wad file but: 1) I have no idea where to place it and 2) I have no .vtf or .vmt files of my texture.
Any help would be appreciated.

Thanks.
Magedo.
PS: Sorry if my English or my spelling is not so great.
EDIT: I'm making these for Source not 1.6.