Forums  ·  Maps  ·  Files  ·  Steam Skins  ·  Tutorials  ·  Tools  ·  Faqs  ·  Search  ·  Submit Content join cs planet 
Counter-Strike
Forgot? · Register?
Powered by Level (3)
level3.com Internet & Data Hosting
  Forums - Mapping, textures and models - bombsite problem...... Online: 201 · 543 543 requests per minute
Browse all
de · cs · as
fy · he · ka Wad files
  Home  Search  Maps  Files  Skins  Forums  »   Need help? try search  

  1 2 3 4 5
    view:
flathybridthreaded
  Post a:
  Post a:
 

Author  
Adam-465 Adam-465
Member

Joined Jan 2012

bombsite problem......
hello , im making my first DE map , and i have a problem .......




when i run the map , i don't find any bombsites , what did i do wrong?
tyvm
--

Which one is better?
I personally like the AK47 .
to forum permalink 2012-01-23 16:37:57 Reply to this Print
Adam-465 Adam-465
Member

Joined Jan 2012

ok nvm it worked but ...... i want this building to explode ONLY when the bomb explode ....
how should i do this ?
tyvm
--

Which one is better?
I personally like the AK47 .
to forum permalink 2012-01-24 08:49:39 Reply to this Print
fr33pr0d fr33pr0d
Moderator

Joined Mar 2009

Make the entire building func_breakable and give it a name (for example explode1). go the the Flags tab and check Only Trigger.

Right click the func_bomb_target you already built and type in the name of the building - target (When bomb blows)
--

compiling stuff...
to forum permalink 2012-01-24 12:43:53 Reply to this Print
Adam-465 Adam-465
Member

Joined Jan 2012

okay it worked!
thank you
--

Which one is better?
I personally like the AK47 .
to forum permalink 2012-01-25 02:31:37 Reply to this Print
Reply Follow this topic Print thread
Forums Mapping, textures and models

Previous
Next



Bandwidth by Level (3) and N-Layer Communications Wednesday, 27-Aug 16:39:05 · feedback
© 2001-2008
Hosting & co-lo reliablesevers.com - Terms of Use - Privacy Policy. Use of this site signifies your agreement.
Not registered? Sign up