noldi
Member
Joined Jul 2009
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[CZ] Map will not run ingame.
Hey, I'm trying to play my map on Condition Zero. With ZHLT, It says it was compiled successfully, and when I try to run it the following error occurs :
Fatal Error
- Error : lightmap for texture AAAtrigger too large (13 x 53 = 689 luxels); cannot exceed 324
Here is the Compile log :
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: hlcsg -nowadtextures jb_solitary_confinement
Entering jb_solitary_confinement.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
2 brushes (totalling 12 sides) discarded from clipping hulls
CreateBrush:
(0.10 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.46 seconds)
Using Wadfile: \misc\cs mapping\wads\cstrike.wad
- Warning: Larger than expected texture (222152 bytes): 'STONE02'
- Warning: Larger than expected texture (200732 bytes): 'STONE06'
- Warning: Larger than expected texture (227592 bytes): 'STONE05'
- Warning: Larger than expected texture (348972 bytes): 'STONE01'
- Warning: Larger than expected texture (368012 bytes): 'MUSEUMWALL2'
- Contains 3 used textures, 8.33 percent of map (466 textures in wad)
Using Wadfile: \misc\cs mapping\wads\structural.wad
- Warning: Larger than expected texture (222152 bytes): 'STONE02'
- Warning: Larger than expected texture (200732 bytes): 'STONE06'
- Warning: Larger than expected texture (227592 bytes): 'STONE05'
- Warning: Larger than expected texture (348972 bytes): 'STONE01'
- Warning: Larger than expected texture (368012 bytes): 'MUSEUMWALL2'
- Contains 0 used textures, 0.00 percent of map (343 textures in wad)
Using Wadfile: \misc\cs mapping\wads\de_piranesi.wad
- Contains 1 used texture, 2.78 percent of map (403 textures in wad)
Using Wadfile: \misc\cs mapping\wads\czcs_italy.wad
- Contains 13 used textures, 36.11 percent of map (454 textures in wad)
Using Wadfile: \misc\cs mapping\wads\desertset.wad
- Contains 0 used textures, 0.00 percent of map (80 textures in wad)
Using Wadfile: \misc\cs mapping\wads\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (322 textures in wad)
Using Wadfile: \misc\cs mapping\wads\halflife.wad
- Contains 18 used textures, 50.00 percent of map (3116 textures in wad)
Including Wadfile: \misc\cs mapping\zhlt\zhlt.wad
- Contains 1 used texture, 2.78 percent of map (8 textures in wad)
added 3 additional animating textures.
Texture usage is at 0.86 mb (of 4.00 mb MAX)
0.83 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: hlbsp jb_solitary_confinement
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1669 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity light @ (-960,-1344, 192)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1500...1742 (0.09 seconds)
Warning: === LEAK in hull 1 ===
Entity light @ (-832,-896,1152)
SolidBSP [hull 2] 500...1000...1500...1583 (0.07 seconds)
Warning: === LEAK in hull 2 ===
Entity light @ (-832,-896,1152)
SolidBSP [hull 3] 500...1000...1500...1953 (0.09 seconds)
Warning: === LEAK in hull 3 ===
Entity light @ (-960,-1344, 192)
2.06 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: hlvis jb_solitary_confinement
>> There was a problem compiling the map.
>> Check the file jb_solitary_confinement.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: hlrad jb_solitary_confinement
>> There was a problem compiling the map.
>> Check the file jb_solitary_confinement.log for the cause.
----- END hlrad -----
1 file(s) copied.
Press any key to continue . . .
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fr33pr0d
Moderator
Joined Mar 2009
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The map has a LEAK.
In Hammer, go to Map->Load Pointfile, select NO when it asks you to load jb_solitary_confinement.pts and select jb_solitary_confinement.lin instead. You will see some lines in the 3D View. Follow those lines and you will find the leak(s).
--

compiling stuff...
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