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MetaloHolic MetaloHolic
Member
Joined Jan 2008
Problem with Leak when I compile map
Hi! When I try to Compile on of my maps... it says that there is a leak... I'll post the compile log:







** Executing...
** Command: Change Directory
** Parameters:


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Crille\Desktop\New Folder (3)\room.map" "C:\Documents and Settings\Crille\Desktop\room.map"


** Executing...
** Command: C:\DOCUME~1\Crille\Desktop\NEWFOL~3\hlcsg.exe
** Parameters: "C:\Documents and Settings\Crille\Desktop\room"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\Crille\Desktop\NEWFOL~3\hlcsg.exe "C:\Documents and Settings\Crille\Desktop\room"
Entering C:\Documents and Settings\Crille\Desktop\room.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \documents and settings\crille\desktop\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \documents and settings\crille\desktop\halflife.wad
- Contains 2 used textures, 100.00 percent of map (3116 textures in wad)

added 3 additional animating textures.
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.03 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\DOCUME~1\Crille\Desktop\NEWFOL~3\hlbsp.exe
** Parameters: "C:\Documents and Settings\Crille\Desktop\room"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\Crille\Desktop\NEWFOL~3\hlbsp.exe "C:\Documents and Settings\Crille\Desktop\room"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1024,1152, 128)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-1024,1152, 128)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-1024,1152, 128)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-1024,1152, 128)
0.08 seconds elapsed

----- END hlbsp -----






Please help me!
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