View Full Version : Ways to improve your ping/FPS


Descent
Oct 15th, 07:14AM
Post them here

Glock
Oct 15th, 04:17PM
Set resolution too 800x600.

OpenGL

rate 25000
cl_rate 25000
cl_updaterate25000

your mom
Oct 16th, 03:26PM
The single best thing I've found to improve FPS is install a lot more RAM.

Descent
Oct 20th, 06:40PM
Bunch of commands for your autoexec.cfg:

cl_smooth 0
r_3dsky 0
r_shadows 0
cl_show_splashes 0
r_drawrain 0
r_decals 0
cl_ejectbrass 0
cl_show_bloodspray 0
gl_clear 1
r_dynamic 0
fog_enable 0
r_modellodscale "0.1"
r_shadows "0"
mp_decals "0"
cl_show_splashes "0"
r_drawlights "0"
r_DispUseStaticMeshes "0"
muzzleflash_light "0"
cl_showfps 1
cl_cmdrate 35
cl_updaterate 35
r_lod 0
mat_bumpmap 0
mat_specular 0
r_renderoverlayfragment 0
r_shadows 0
budget_show_history 0
cl_drawshadowtexture 0
developer "1"
fps_max "999"
sv_voicequality "1"
sv_voicecodec "voice_speex"
sv_voiceenable "1"
net_graph "3"
net_graphpos "2"
cl_showfps "1"
hud_centerid "1"
cl_ejectbrass 0
fog_enable_water_fog 0
muzzleflash_light 0
r_avglight0
r_dispfullradius 2
r_DispUseStaticMeshes 0
r_lightaverage 0
r_lightinterp 0
r_eyes 0
r_teeth 0
r_drawrain 0
r_modellodscale 0.1
r_drawlights 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_drawmodeldecals 0
cl_phys_props_enable 0
r_drawropes 0
cl_ragdoll_physics_enable 0
fog_enable 0
mat_forceaniso 3
mat_forcehardwaresync 3
mat_reducefillrate3
mat_picmip
r_rootlod 7

cl_smooth 0 -- a little less beauty, but 5-10 more fps
mat_bumpmap 0 -- removes bumpmapping, but yields a substantial fps gain
mat_mipmaptextures 1 -- makes textures lose their quality with distance, more fps
mat_specular 0 -- removes specular lighting but may yield fps gain
mp_decals 300 and less -- how much stuff will be kept in memory like bullet holes in walls, lesser = better performance
r_decal_cullsize 1 -- makes textures look good only when you get close, better fps
r_propsmaxdist 1000 and less -- less objects fading distance = better performance
mat_fastnobump 1 -- faster bump mapping
mat_fastspecular 1 -- faster specular mapping

Glock
Oct 20th, 07:45PM
Nicely done descent :)

your mom
Oct 20th, 09:29PM
Another nice thing I've found is HLToolz. It's available here: http://www.csbanana.com/dl/dl.php?1241 They also have a website, http://www.HLToolz.com/ but it's been down for a while.

sk8freak
Jan 24th, 04:58AM
those commands make the game look like a pile of shite with nonoticable fps gain, yeah, thanks a lot...

Descent
Jan 24th, 06:37PM
those commands make the game look like a pile of shite with nonoticable fps gain, yeah, thanks a lot...
im thinking your video card and computer may not be able to handle the new enigne. please list your system specs

ROBOcop
Feb 18th, 03:11AM
Yea i tried your commands and they arent working either, my rig is somewhat old but should run the game just fine, i scaled it back to DXlevel 80 and it still runs crappy on low and better on high. And yea i was wondering what i should do and if their is a command to set all of my settings back to default.

P4
2 ghz
5200 fx ultra
768 mb ram

your mom
Feb 21st, 12:31PM
If you want to restore all settings, just delete the config.cfg and autoexec.cfg (if it exists) in your game folder and the game will regenerate them with default values when you restart.

Descent
Feb 21st, 04:06PM
Console commands:

<-- FPS -->

cl_phys_props_enable 0 -- disables all the little cans and the rubbish
cl_phys_props_max 0 -- sets range at which props show up
cl_ragdoll_physics_enable 0 -- makes the models disappear once they are killed
cl_show_splashes 0 -- no splashes, i don't know which ones, but who cares lol
cl_smooth 0 -- a little less beauty, but 5-10 more fps
fog_enable 0 -- removes the fog, better fps and visability
fog_enable_water_fog 0 -- removes fog again
mat_bloom 0 -- disables the bloom :)
mat_bumpmap 0 -- removes bumpmapping, but yields a substantial fps gain
mat_clipz 0 -- water wuality taken off, more fps (-dxlevel 90 -clipz 0 in command line)
mat_dxlevel -- directx that css should use
mat_fastnobump 1 -- faster bump mapping
mat_fastspecular 1 -- faster specular mapping
mat_mipmaptextures 0 -- makes textures lose their quality with distance, more fps
mat_specular 0 -- removes specular lighting but may yield fps gain
mp_decals 300 and less -- how much stuff will be kept in memory like bullet holes in walls, lesser = better performance
r_avglight 0 -- average lighting on objects won't exist anymore (default 2)
r_decal_cullsize 1 -- makes textures look good only when you get close, better fps
r_decals 0 -- no decals, way more fps
r_eyeglintlodpixels 0 -- this command and all the next ones with eye in it disable eyes!
r_eyegloss 0 -- -
r_eyemove 0 -- -
r_eyeshift_x 0 -- -
r_eyeshift_y 0 -- -
r_eyeshift_z 0 -- -
r_eyesize 0 -- -
r_lod -1 -- worse texture quality, big fps boost
r_propsmaxdist 1000 and less -- less objects fading distance = better performance
r_rainradius 0 -- as i understand it, you won't see the rain
r_rainsimulate 0 -- disables rain, thus more fps
r_rainsplashpercentage 0 -- no splashes on the water from the rain
r_rootlod # -- level of detail, from 1(min) to 7(max)

<-- Usefull -->

cl_crosshairscale (number) -- changes your crosshair size in-game
cl_interp 0 -- only way to get sv_showhitboxes 1 to register hitboxes in same place as model
cl_interpolate 0 -- same as before, to use together
cl_lagcomp_errorcheck 1 --
cl_showfps 1 -- shows your current fps in upper right corner
con_enable 1 -- enables console
jpeg_quality 100 -- 100% quality screenshots that you take
mat_show_texture_memory_usage 1 -- puts a nifty little thing in ur top right screen that shows how much memory (in kilobytes) is being taken up by textures
perfvisualbenchmark -- built in benchmarking utility
showhitlocation 1 -- shows where you're hit
soundscape_fadetime 9999 and soundscape_flush -- works similar to "stopsound" command from goldsource.
cl_setautobuy weapon -- this will set 'autobuy' - buy: weapon of your choice (for weapon names check autobuy.txt in cstrike directory, this is good for making 1 key buy all you need :P buy aliases)
autobuy -- you just bought a weapon(s) you chose in cl_setautobuy

<-- Command line statements -->

-condebug -- add debug messages to ingame console
-console -- enables console in your game
-developer # -- Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
-heapsize (number) -- dependant on the amount of ram you have (usually you should put the half of the full ammount), it MAY increase fps
-exec <filename> -- executes a .cfg file in cfg directory (like autoexec for example)
-motdfile -- executes a .txt file, motd like in 1.6
-nojoy -- i heard it could boost a little the game load speed (took it from 1.6, didn't try)
-noipx -- same thing
-noforcemaccel -- cpl fix for mouse
-noforcemparms -- that disables
-noforcemspd -- XP mouse acceleration
-startwindowed -- run in window
-sw -- software rendering mode

Asking_4_it
Apr 23rd, 09:32AM
damn, you know a lot about commands Descent.
wow. Did you copy and paste them or do you just know them by heart?

khatarnak
Aug 2nd, 05:12AM
I have done all the setting, i got 100 fps but when i connect to ant server the fps drop to '20' to '40' so what the solution for that plzzz help me plzzzzzzz

WOWZER
Jan 28th, 05:46AM
https://www.youtube.com/watch?v=nWk7qBEvsWg

elissajane
Mar 21st, 01:28AM
Twenty years from now you will be more disappointed by the things that you didn't do than by the things you did.
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