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Archive news for July, 2006

6 articles - page: (1 of 1) 1
Tuesday, July 25th, 2006.
ogsWatcher 1.0.4b Available
Posted by Sebastian · 8yr 1mo ago · addons · 6 comments · 6451 reads
New updates for ogsWatcher have been released. What's ogsWatcher? It's a application to keep your servers running shall they mysteriously suffer from a crash, plus additional functionality can be found with this tool. In essence, if you're one of the many server admins out there running a windows based server, this could possibly make your life easier.. additional infomation contained below.
ogsWatcher is a free Windows service applicaiton which provides the means to declaratively configure multiple Source game instances (DOD:S, CSS, etc) and to automatically run those games servers as either background or foreground tasks.
  • Key features include
  • easy configuration via an XML config file
  • many configurable settings including CVars, process priority, srcds command line parameters and more
  • runs as a true Windows service with automatic start and recovery capabilities
  • srcds tasks can be run in foreground or background
  • monitors game server instances and automatically restarts failed servers
  • email notification
  • graceful shutdown closes log files correctly
  • detailed documentation
ogsWatcher can be downloaded for free here.
Thursday, July 20th, 2006.
Team Fortress 2 Trailer Now Available from Steam
Posted by satchmo · 8yr 1mo ago · gaming · 3 comments · 5818 reads
Holy Mother of God! I almost wet my panties out of excitement watching this trailer.

It reminds me of a Pixar movie, like "The Incredibles" or something. It's freaking amazing.

I gotta get me some of these, pronto! Valve, get your asses movin' and finish this game. I'll be the first one to buy it.
Wednesday, July 19th, 2006.
VALVe Portal Trailer
Posted by Prog · 8yr 1mo ago · steam updates · 5 comments · 6468 reads
VALVe has released a new preview for the game Portal. This game involves MUCHO strategy and will probably get on people nerves trying to beat the 1ST LEVEL!

Here is the trailor:
Friday, July 14th, 2006.
Team Fortress 2 Shipping with Episode Two
Posted by satchmo · 8yr 1mo ago · gaming · 4 comments · 4958 reads
Bellevue, WA, July 14, 2006 - Valve®, developer of the blockbuster series Half-Life® and Counter-StrikeTM, unveiled Team Fortress® 2 and Portal, two new games to be included in its next release, Half-Life® 2: Episode Two. In addition, the studio announced its plans to deliver these products, plus enhanced versions of Half-Life 2 and Episode One, in one tremendous package for the PC, Xbox 360 and PlayStation 3.

"By evolving our development process to an episodic approach, we're able to reduce risk from things such as schedule and funding and invest more in new types of gameplay," said Gabe Newell, president and co-founder of Valve. "This allows us to produce innovative titles such as Portal and Team Fortress 2 and deliver them in a timely fashion to customers along with Episode Two."

Thursday, July 13th, 2006.
Counter-Strike Planet Gets New Makeover
Posted by satchmo · 8yr 1mo ago · site updates · 8 comments · 6580 reads
Thanks to the hardwork of our beloved leader, CStrike Planet gets a face-lift, and a much welcomed one.

Check out the section for the latest forum postings and news comments. The mapping tutorials can get you on your way to become the next mapping idol.

Friday, July 7th, 2006.
Half-Life 2: Episode One Made Easy
Posted by satchmo · 8yr 1mo ago · half-life: 2 · 3 comments · 6342 reads
Updates to Half-Life 2: Episode One have been released. The updates will be applied automatically when your Steam client is restarted. Based on the statistics gathered from people playing through Episode One, we're making a small balance change to the elevator battle before you head back up to City 17. The specific changes are as follows:
  • Half-Life 2: Episode One
  • Added some more health for players to pick up
  • Added more cinderblocks and barrels for physics ammunition
  • Added some extra shotgun shells at start of the fight
  • Slightly reduced the number of zombies attacking the player
Alas, it's unfortunate that gamers lacking skills or wit ultimately force the game developers to make the game easier than it should.

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