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May 27 12:13:40 AM
Counter-Strike: Global Offensive Beta Update Released
Posted by Ghull · 3mo ago · gaming · comments? · 3311 reads
Game Design Issues:- - Changed QUICKMATCH default to competitive de_dust2.
- - Added new maps to local match options: de_inferno, de_train, and de_nuke.
- - Added new weapons: Nova shotgun, Bizon and MP7 SMGs.
- - Created a CT-specific version of the Molotov: the incendiary grenade.
- - Reworked starting cash and bonuses in Casual mode.
- - Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).
- - Limited total number of grenades that can be carried at one time to three, each of a different type.
- - Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.
- - Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.
- - Reduced movement penalty greatly when players are hit by friendly fire in casual mode.
- - Implemented skill-based matchmaking system.
Map Issues:- - Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds.
- - Updated the nav mesh on de_Dust to improve bot pathing.
- - Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.
- - Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.
- - Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.
- - Fixed several aesthetic issues and reported exploits on de_dust2.
Stat/Achievement Issues:- - Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.
- - Fixed a bug that allowed players to earn the 'Lost and F0wned' medal while controlling a bot.
- - Added FCVAR_CHEAT flag to the bot_kill command so it can't be used to earn medals
- - Updated some medal icons and descriptions to reflect criteria for getting them better.
- - Made players who controlled bots during a round ineligible for fun facts.
UI Issues:- - Fixed classic crosshair not showing up in first-person spectator mode.
- - Fixed a bug that could cause chat spam when a player changes his/her name.
- - Redesigned and repositioned the win panel to allow greater visibility of the game.
- - Hid voice status and weapon panel when HUD is hidden.
- - Added option in game settings that, when active, closes the buy menu upon purchase of an item.
- - Redesigned the buy menu.
- - Moved player team ID from crosshair to player.
- - Expanded the chat window, making it easier to keep track of chat history.
- - Changed the UI font for greater legibility.
- - Made the chat lines behave like a Windows edit control.
- - Added a scoreboard icon that indicates when a player is in the process of switching teams.
- - Made music respond to volume slider.
- - Made chat box disappear after ENTER is pressed.
- - Fixed the 'pop' visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.
- - Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.
- - Fixed problem with not being able to switch from windowed to full screen mode.
- - Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.
- - Made scoreboard title display correctly above scoreboard in standard def.
- - Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.
- - Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.
- - Fixed menus to render correctly in resolutions greater than 1920x1200.
- - Fixed a bug in which the scoreboard could occasionally disappear.
- - Added player avatars to the choose team screen.
- - Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.
- - Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.
- - Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.
- - Fixed incorrect audio feedback when mousing over empty rows in the settings screens.
- - Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.
- - Made the EDIT MIC option in the settings snap to the correct area of the controls screen.
- - Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.
- - Disabled left and right toggles on spectator UI when there's no one left to spectate.
- - Added a separate icon for the CT-specific knife in the weapon select and death notification text.
- - Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.
- - Restricted team chat to team members only.
- - Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.
Other issues:- - Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.
- - Added three new mixgroups to handle different weapon sound types.
- - Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it's currently playing, it will stop once the bomb has been planted.
- - Added new music cues for domination and revenge.
- - Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.
- - Fixed problem with camera stopping inside of players' heads during freeze cam.
- - Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.
- - Fixed excessive console spew.
- - Fixed a crash that could happen when selecting a team without Steam running.
- - Fixed hang on black screen when players attempt to connect to servers that forbid connection.
- - Fixed crash that could happen while changing the video settings.
- - Fixed blurry shadows on players who are walking or running.
- - Fixed blood so it doesn't show brightly through the fog.
- - Fixed the visors showing through smoke.
- - Reduced issues with smoke grenade and fire volumes being visible through thin floors.
- - Fixed some of the problems with weapons penetrating character geometry in third person.
- - Addressed an issue which caused bots to shoot over players' heads often. The bots will likely feel more difficult now.
- - Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.
- - Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot.
The updates will be applied automatically when your Steam client is restarted.
Steam client update released
Posted by Ghull · 3mo ago · steam updates · comments? · 2063 reads
Changes include:- - Fixed roaming game categories and favorite settings being reset
- - Added option to set server browser ping rate independently from download rate
- - Fixed missing menu item for updating AMD video drivers
- - Fixed launching of 64-bit games with "-" in the command line
- - Improved in-game overlay compatibility for some 64-bit game executables
- - Added ability to handle proxies that require "basic" auth when downloading games using the new content system
- - Improved support of concurrent user sessions from multiple platforms
- - Fixed cloud enabled games sometimes not launching until the client is restarted. Also fixed the Steam client showing a “Waiting for cloud sync” dialog at exit forever when in this state.
- - Updates to workshop APIs for upcoming Steamworks games
Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Posted by Ghull · 3mo ago · general · 2 comments · 2016 reads
Source Engine Changes (TF2, DoD:S, HL2:DM)- Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
- Additional important server messages now go to the server log instead of just the console
Team Fortress 2- Added The Conquistador
- Added The Map Maker's Medallion
- Added new promotional items
- Added information about item origins to the WebAPI
- Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
- Fixed The Head Warmer not displaying unusual particle effects correctly
- Fixed paint applying incorrectly on Max's Severed Head
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
- Updated cp_foundry:
- Clip brush collision smoothing by the forward spawn alternate exit
- Fixed Nobuild exploits
- Fixed the teleporter player trap on the roof of the forward spawn alternate exit
- Fixed Nodraw and texturing errors
- Fixed clipping of barrels on final cap points
- Fixed fade distance on props
- Fixed lighting bugs in spytech vistas
- Removed props hidden in geometry
- Removed ability for players to cap the final point by standing on the catwalk behind it
To apply the update restart steam ;)
Valve Announces Steam Mobile App
Posted by Ghull · 3mo ago · steam updates · comments? · 1864 reads
January 26, 2012 -- Valve announced the beta release of the Steam application for iOS and Android devices.
With the Steam app, gamers around the world may chat with Steam friends, browse community groups and user profiles, view screenshots and user-generated content for their favorite games, read the latest gaming news, stay up to date on unbeatable Steam sales, and more.
“The Steam app comes from many direct requests from our customers,” said Gabe Newell, co-founder and president of Valve. “Seeing which of your friends are online and playing a game, sending quick messages, looking at screenshots for an upcoming game, or catching a sale -- these are all features customers have requested. Mobile is changing way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone.”
Those who wish to join the beta just need to download the Steam app (free of charge) and log in to their Steam account via the mobile app to express interest in the beta. Gamers will be added to the Closed Beta as the service ramps up.
More information @ http://store.steampowered.com/mobile
COUNTER-STRIKE: GLOBAL OFFENSIVE (CS: GO)
Posted by Ghull · 9mo ago · general · 7 comments · 9544 reads
Targeted for release via Playstation Network, Xbox Live Arcade, and Steam (for PC and Mac) in early 2012, CS: GO will expand upon the team-based action gameplay that it pioneered when it was launched exactly 12 years ago (CS beta 1, August 1999).
CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more.
"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."
CS: GO is being developed by Valve in cooperation with Seattle-based Hidden Path Entertainment. The title is targeted for release in early 2012 and will be playable at this year's PAX Prime and Eurogamer Expo 2011.
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